National Repository of Grey Literature 38 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Joystick with variable force
Peťovský, Dan ; Horpatzká, Michaela (referee) ; Zikmund, Pavel (advisor)
This thesis deals with the design of joystick mechanism with force feedback function. The first part contains description of forces in the control of aircraft and description of the mechanisms used for the joysticks with force feedback function. The second part contains the design of the mechanism and knowledge in completing the prototype.
Virtual Reality Enabled Flight Simulator
Ruta, Dominik ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis is focused on the development of a flight simulator, which uses its own simlaution core to run an aircraft dynamic model. The simulation framework cosists of a motion model, the Earth atmosphere model, aerodynamics and inertial characteristics of the aircraft and an aircraft propulsion model. The Unity 3D software was used for the simulation enviroment and user interface development. The 3D models of the cockpit and the aircraft were modeled in a student version of the 3DS Max. The presented simulator also supports the virtual reality for higher simulation autenticity and an improved sense of realism.
Tool for Scripting Scenarios for Evaluation of Aeronautic Cockpit
Granec, Richard ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to develop a tool for managing scripts running at the background of a flight simulator. The task of these scripts is to adjust the environment of the flight simulator and in the final result the entire flight as well, in order to be used in particular situations for testing the skills of a pilot or at the implementation of a new technical device. The solution consists of a communicational application, which communicates with the simulator and sends the data to a NoSQL server and a script manager, which starts running the selected script and records its activity. Web graphic at user interface serves as a tool for selecting a particular script and its control. The software developed according to these criteria has been tested and will be used by the aviation branch of the Honeywell Company.
Futuristic Aircraft Cockpit Design
Zembjaková, Martina ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
Táto bakalárska práca sa zaoberá modernou vizualizáciou letových dát. Obsahuje historický vývoj návrhu vizualizácie letových dát v pilotnej kabíne a súčasné trendy vizualizácie letových dát. Ďalej je v práci popísaný matematicko-fyzikálny popis lietadla, návrh vizualizácie futuristického displeja so zameraním na jednopilotnú prevádzku a jeho samotná implementácia v prostredí 3D grafického softvéru. Aplikácia je navrhnutá pre použitie v leteckom simulátore.
Flight Simulator Based on Jason Multi-Agent System
Punčochářová, Pavlína ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpeak language. In this simulator, the aircrafts will be represented by agents and their behavior will be described by plans implemented in AgentSpeak language. Agents will use these plans to demonstrate different types of behavior such as detection and collision avoidance, the taking of a position or persecution. The final application consists of two parts - the simulation module and the user interface. Simulation module is the core of simulator and it is created in the Jason system. The user interface provides the possibility to control simulations and creating user simulation models.
Analysis of Pilot's Behaviour Models During Flight
Jirgl, Miroslav ; Štefek, Alexandr (referee) ; Blecha, Petr (referee) ; Bradáč, Zdeněk (advisor)
This thesis deals with human – pilot behaviour modelling during a flight in terms of automatic control systems. For these purposes, the introduction to the issue of description and modelling of individual components of the whole pilot – aircraft interaction is presented. Based on that, the simulation models obtained from real measured data are designed. However, the acquisition of the real flight data is quite difficult. Therefore, the flight simulator at Brno University of Defence is used for the purposes of this work. Several experimental measurements were taken using this simulator. These were focused on measuring pilot’s reactions (responses) to visual stimulus with emphasis on obtaining judgements about their current state of training (in terms of dynamic behaviour) as well as attitude to aircraft control. In this phase, two sets of measurements with eight pilots were taken. On average, the pilots had 60 flight hours before the first set of measurements and about 80 flight hours before the second set. The obtained results are analysed using mainly the theory of automatic control approaches in order to evaluate the actual state of pilots’ abilities considering the effects of flight training.
Graphical Interface for Flight Displays
Brumovský, Vít ; Dittrich, Petr (referee) ; Chudý, Peter (advisor)
This work aims to familiarize the reader with the evolution of avionics, techniques and possibility to display the flight quantity and describe the making of primary flight displays for flight simulator. The text also contains implementation details and testing methods. The display is created using C ++ and OpenGL graphics library. Created solution provides two display modes - classic and monochromatic. The final display is possible to configure for a specific type of aircraft.
Graphical Interface for Head-up Display
Pomikálek, Jiří ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis addresses the visualization of flight data. The aim of the thesis is to design and implement the visual interface of a head-up display. Emphasis is placed on using the right symbology, maintaining the clarity of the flight information and simultaneously integrating application into a flight simulator with motion platform, using virtual reality technologies.
AeroWorks: Mode Selection Panel for Autopilot
Cibula, Peter ; Dittrich, Petr (referee) ; Chudý, Peter (advisor)
This thesis deals with the implementation of the aplication for the autopilot mode selection panel. It describes automatic flight control systems from their origins to the present. It deals with the spacial model of aircraft motion. It also describes the hardware characteristics of the panel, the application in terms of implementation and functionality, testing on flight simulator SimStar and future plans.
Intelligent Autopilot Based on Agent-Oriented Programming
Burda, Radek ; Samek, Jan (referee) ; Zbořil, František (advisor)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.

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